Installing the Eclipse Plugin

Installing the Eclipse Plugin
Android offers a custom plugin for the Eclipse IDE, called Android Development Tools (ADT). This plugin provides a powerful, integrated environment in which to develop Android apps. It extends the capabilities of Eclipse to let you quickly set up new Android projects, build an app UI, debug your app, and export signed (or unsigned) app packages (APKs) for distribution.
If you need to install Eclipse, you can download it from eclipse.org/downloads/

Download the ADT Plugin

  1. Start Eclipse, then select Help > Install New Software.
  2. Click Add, in the top-right corner.
  3. In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and the following URL for the Location:
    https://dl-ssl.google.com/android/eclipse/
  4. Click OK.
  5. In the Available Software dialog, select the checkbox next to Developer Tools and click Next.
  6. In the next window, you'll see a list of the tools to be downloaded. Click Next.
  7. Read and accept the license agreements, then click Finish.
    If you get a security warning saying that the authenticity or validity of the software can't be established, click OK.
  8. When the installation completes, restart Eclipse.

Configure the ADT Plugin

Once Eclipse restarts, you must specify the location of your Android SDK directory:
  1. In the "Welcome to Android Development" window that appears, select Use existing SDKs.
  2. Browse and select the location of the Android SDK directory you recently downloaded and unpacked.
  3. Click Next.
Your Eclipse IDE is now set up to develop Android apps, but you need to add the latest SDK platform tools and an Android platform to your environment. To get these packages for your SDK, continue to Adding Platforms and Packages.
To install the ADT Translation Manager Plugin follow these steps:
  1. Install the ADT Plugin, as described above.
  2. In Eclipse, select Help > Install New Software.
  3. Click Add, in the top-right corner.
  4. In the Add Repository dialog that appears, enter a repository name for the Name and the following URL for the Location:
    https://dl.google.com/alt/
  5. Click OK.
  6. In the Available Software dialog, select the checkbox next to Android Developer Tools - Translation Manager and clickNext.
  7. In the next window, you'll see a list of the tools to be downloaded. Click Next.
  8. Read and accept the license agreements, then click Finish.
    If you get a security warning saying that the authenticity or validity of the software can't be established, click OK.
  9. When the installation completes, restart Eclipse.

Installation notes

  • The full ADT Plugin must be installed in your Eclipse environment before you install the ADT Translation Manager Plugin.
  • ADT Translation Manager Plugin is designed for use with the translation services offered through the Google Play Developer Console. It is not designed for general purpose import/export of strings.
  • To use the plugin, you must set up a Developer Console account.
  • Currently, translation services are available through the Developer Console only as part of a pilot program. To use the plugin, you must first sign up for the pilot program by visiting the Developer Console.
  • If you downloaded ADT as part of the SDK ADT bundle, you may encounter an error when attempting to download the ADT Translation Manager Plugin from the remote repository. In that case, open the Install New Software, uncheck "Contact all update sites during install to find required software" at the bottom and try again.

Troubleshooting ADT Installation


If you are having trouble downloading the ADT plugin after following the steps above and you are behind a firewall (such as a corporate firewall), make sure that you have properly configured your proxy settings in Eclipse. In Eclipse, you can configure proxy information from the main Eclipse menu in Window (on Mac OS X, Eclipse) > Preferences > General >Network Connections.
If you are still unable to use Eclipse to download the ADT plugin as a remote update site, you can download the ADT zip file to your local machine and manually install it:
  1. Download the ADT Plugin zip file (do not unpack it):
    PackageSizeMD5 Checksum
    ADT-22.6.3.zip14590813 bytes3982259fd2cc81e53bbbe05dcd6529a7
  2. Start Eclipse, then select Help > Install New Software.
  3. Click Add, in the top-right corner.
  4. In the Add Repository dialog, click Archive.
  5. Select the downloaded ADT-22.6.3.zip file and click OK.
  6. Enter "ADT Plugin" for the name and click OK.
  7. In the Available Software dialog, select the checkbox next to Developer Tools and click Next.
  8. In the next window, you'll see a list of the tools to be downloaded. Click Next.
  9. Read and accept the license agreements, then click Finish.
    If you get a security warning saying that the authenticity or validity of the software can't be established, click OK.
  10. When the installation completes, restart Eclipse.
To update your plugin once you've installed using the zip file, you will have to follow these steps again instead of the default update instructions.

Other install errors

Note that there are features of ADT that require some optional Eclipse packages (for example, WST). If you encounter an error when installing ADT, your Eclipse installion might not include these packages. For information about how to quickly add the necessary packages to your Eclipse installation, see the troubleshooting topic ADT Installation Error: "requires plug-in org.eclipse.wst.sse.ui".

For Linux users

If you encounter this error when installing the ADT Plugin for Eclipse:
An error occurred during provisioning.
Cannot connect to keystore.
JKS
...then your development machine lacks a suitable Java VM. Installing Sun Java 6 will resolve this issue and you can then reinstall the ADT Plugin.

OMG! Hot or Not is back!

OMG! Hot or Not is back!
Hot or Not, an online platform where people rate the attractiveness of participants, took the Internet by storm over a decade ago.
Now Hot or Not's creators have relaunched the dating app to help people connect with the hottest people in their areas.

The updated Hot or Not app encourages people to vote on the most attractive (and least attractive) users, then gives users a popularity score and compiles a 'Hot List' to show in real-time where the most babelicious people are each neighborhood.
The app is designed to take the guesswork out of tracking down good-looking people. For example, concert goers using the app will be able to check their iPhones to see whether highly rated 'hot people' are at the bar or near the stage. Users can also chat through the app, provided they rate one another as 'hot'.
"Since 2000, the Hot or Not brand has been an inspiration behind some of the most popular platforms and products currently available to consumers including Facebook (FB, Tech30) and YouTube," said Andrey Andreev, CEO of Hot or Not. "With the addition of 'Hot Lists' ... we are bringing an elevated and more exciting version of this iconic brand to a new generation of users."
Related: Stalker is a creepy look at you, online
But the app is not for the faint of heart. Online daters can be ruthless in their assessment of people's physical attractiveness. Each individual will have a "hot rating" attached to their profile, which is decided by voting. Needless to say, some users may not be happy with their results.
App lets girls anonymously rate guys
The app currently has over 10 million users in the United States and is pitting itself against other popular dating apps it helped spawn, included Tinder.

The company behind the app -- London-based Badoo -- would not reveal user numbers in other markets, though the app is available in over 30 languages.

Cops can access your connected home data

Your lights are off and your doors are locked, but if you've got a "smart home" system, you may be offering cops a window into your house.
Smart home technology is the latest craze among big tech and telecom companies, which are rolling out products that allow people to remotely control things like lights and locks and view footage from security cameras via mobile devices. Apple (AAPL, Tech30) became the latest company to get in on the act earlier this month, unveiling a new software platform called HomeKit that will allow people to manage their connected devices with their iPads or iPhones.

Companies like AT&T (T, Tech30), Verizon (VZ, Tech30) and Time Warner Cable (TWC) already offer smart home systems. Google (GOOGL, Tech30), meanwhile, bought connected device maker Nest Labs earlier this year and has reportedly looked into purchasing security camera maker Dropcam as well.
But smart home customers might be unaware that their security footage is being stored in some cases, and that it can be used against them in legal proceedings.
Related: Apple's HomeKit is safer, but not hack-proof
"We're seeing law enforcement across a variety of areas arguing that they should be able to access information with lower standards than before the electronic age," said Jay Stanley, a senior policy analyst with the American Civil Liberties Union.
"If a lot of information is flowing out of your home, it provides a window into the things you're doing in your private space," he added.
Tech companies already get thousands of requests for customer data each year from government intelligence agencies as well as traditional law enforcement for things like email and phone records. Once home security footage begins being stored on companies' servers, there's no reason why cops wouldn't seek that out as well.
That means you may want to study the terms of service from your smart home provider to see what kinds of requirements they place on government and law enforcement data requests.
There are generally two ways the government or cops can get their hands on smart home data: search warrants and subpoenas. Warrants are authorized by judges when prosecutors show there is "probable cause" to believe that a specific piece of evidence they're seeking may be related to criminal activity. The standard for subpoenas is much lower, generally requiring only that the information being sought be relevant to an investigation. Some subpoenas require that the subject of the information request be notified and given a chance to challenge it, though some do not.
Related: CNNMoney's cybersecurity magazine
AT&T spokeswoman Gretchen Schultz said that if law enforcement officials are seeking smart home footage in a criminal investigation, the company requires them to provide a search warrant before the video is released. If the request comes in the form of a civil subpoena, she added, AT&T requires consent from the customer in question. Footage is only stored when customers set up the system to do so, and can be permanently deleted at any time.
Time Warner Cable said it requires a subpoena before releasing pictures or video footage from its smart home system to law enforcement.
Dropcam declined to comment on how it handles government video requests, though it said footage is stored for only 30 days at a maximum. Apple declined to comment, while Verizon did not respond to requests for comment.
"People should be asking what steps the companies are taking to encrypt and make sure that their information is private," said Hanni Fakhoury, an attorney with the Electronic Frontier Foundation. "Consumers really should be looking for companies that say they will only turn over footage with a search warrant."
There's also the possibility of smart home footage being sought by plaintiffs in civil cases. Location data from toll tags like E-ZPass, for example, has previously been used in divorce proceedings.
"Any time there's a data trail being generated, litigants in all varieties of litigation, civil or criminal, will want to get their hands on it," Fakhoury said.
Source: cnn.com

Crowdsource Your Way to Free Wi-Fi Everywhere

Crowdsource Your Way to Free Wi-Fi Everywhere
The number of public Wi-Fi hotspots worldwide is projected to reach 5.8 million by next year, but that doesn't necessarily mean you can find free internet access whenever and wherever you need it.
Just ask Martín Varsavsky.
"I was in Paris looking for Wi-Fi, and there were so many encrypted signals," says the Madrid-based entrepreneur. "This was in the afternoon, and I was sure that a lot of people in the neighborhood were not at home. I thought, Why wouldn't these people want to share their signal with me? They're not even using it."
That frustration drove Varsavsky--whose résumé includes stints at European telecom firms Viatel, Jazztel and Ya.com--to launch Fon, which crowdsources Wi-Fi to guarantee connectivity to more than 12 million private hotspots around the globe.
Fon users simply allocate a slice of their home Wi-Fi in exchange for free access to any other hotspot across the company's network. Each home signal is separated from the guest signal by a firewall.
"This is quid pro quo," Varsavsky says. "If you share your Wi-Fi at home, you can roam the world for free."
Consumers join Fon through a one-time purchase of its encrypted Fonera router, priced at $49. Some European fixed- and mobile-service providers, including BT Group and KPN, build Fon technology directly into their existing DSL or cable modems, bundling the service free of charge into a subscriber's monthly plan. (At press time, Fon was exploring similar deals with U.S. operators, but Varsavsky would not disclose which ones.)
For those without a Wi-Fi connection at home, Fon sells access passes to hotspots, available across multiple price points and durations ranging from one hour to five days.
To drive access to more connections, Fon introduced its WiFi For Your Business router, which not only allows companies to offer secure internet access to all customers but also provides a dashboard that shows anonymous user statistics, giving business owners deeper insight into customer demographics, foot traffic and peak sales periods.
"There's now an expectation for Wi-Fi in public spaces," says Matthew Brookshire, a manager for The Actors Fund Arts Center, a performance venue and rehearsal space in downtown Brooklyn that rolled out Fon earlier this year. "You expect that you can walk in and access, at minimum, the content of the place you're in."
Varsavsky declined to divulge information on Fon's financial growth, but a $14 million financing round led by Qualcomm, which manufactures the chips inside the latest Fon routers, should help the company recruit more hotspots around the world and reach profitability. "I believe real monetization will come," he says, "when we have at least 100 million hotspots."

Transforming Education with Technology

Transforming Education with Technology
The U.S. Department of Education recently released Transforming American Education: Learning Powered by Technology. Here, Karen Cator, director of the Office of Educational Technology, talks with Educational Leadershipabout the highlights of that plan and the national vision for schools.
You've said that one of your goals as director of the Office of Educational Technology is to share exemplary technology use. Can you tell me about a school you have visited that exemplifies good use of technology?
A school district that immediately comes to mind is Mooresville Graded School District in Mooresville, North Carolina. It's about 20 miles outside of Charlotte. It has spirited teachers, exemplary leadership, and a commitment to figuring out how to teach each student.
When I visited that school district (see "Focus on Mooresville," p. 19), they invited me to go up and down the hall, and into any classroom. As I did so, I watched for engagement. All the students from 4th grade through high school had their own laptops, and they were using them to do their work. If they were practicing math, they had bookmarked practice sets and tutorials. If they were preparing a report, they were researching and creating the media to accompany the text. It struck me as very straightforward.
In several classrooms, I couldn't tell where the front of the classroom was. On one side of the room was an interactive whiteboard; on another side, a regular whiteboard; and the teacher's desk was on a third side. The whole space was a learning environment, and the technology was just part of the infrastructure.
In a high school class, students had chosen books and were presenting to classmates their digital visual representation of the theme of the book. As they watched one another's presentations, they were entertained, yet the meaning of "theme" was completely clear, and they were being exposed to a variety of literature. Although the subject wasn't related to technology, technology facilitated communication, engagement, interaction, and understanding. And the teacher did not have to know how to create what the students created; she was looking for students' understanding of theme and ability to communicate.
Is engagement in learning the most important characteristic you look for in a technology-rich school, then?
I do like to picture an engagement meter in the classroom. When you look across the room, every person is leaning forward, interacting with the teacher, with other students, or with the content. Engagement isn't a focus on entertainment; it's about brain activity. Is each student's brain fully engaged?
Another thing I look at is the nature of the assignment. Is it compelling, does it have some semblance of relevance, and does it allow for a variety of depths? Does it consider whether answers can be searched, calculated, or copied; and does it ask students to do something with the basic information and calculations?
The third quality is the level of personalization. With technology, it's easier to allow for student choice, for meeting interests, for ensuring that assignments are at an appropriate level, and for allowing prior experience and language to support learning. We talked a lot about personalized learning in the National Education Technology Plan.
Do you think that learning that occurs online is different from learning that happens in traditional classrooms?
I think today it is. In the past, online learning has tended to be isolating and less participatory and has been distinct from using technology in the classroom. But going forward, interactions will be key. Just as people engage in online interactions—around virtual sports teams, cooking, or whatever—students will be able to engage in participatory learning experiences online in and out of the classroom.
Right now classrooms are predominantly print-based environments with textbooks, teachers' guides, assessment materials, and supplemental materials. And today, the available technology is often a shared resource. As we transition to a digital learning environment and each learner has his or her own device, we will be able to facilitate personalization, participation, interaction, and collaboration—with people who might be right there in the classroom or people who might be across the world.
In this digital learning environment, we'll incorporate cognitive tutors and integrate simulations, visualizations of complex math and science concepts, videos, and animated demonstrations. And we need to make sure the environments are fully accessible to all students.
Concerning the question of access, does the Department of Education know how many schools have broadband at this time? Does the technology plan recognize that many schools, especially in rural areas, may not have access?
Access is hugely important, and the chapter on infrastructure in the technology plan as well as the Federal Communication Commission's National Broadband Plan recognizes that. The broadband plan focuses on access but also discusses national purposes of broadband technology, one of which is education.
Access is a basic necessity for learners of all ages, everywhere. We have been working with the Departments of Commerce and Agriculture because they had a significant amount of American Reinvestment and Recovery Act money to aggressively tackle the broadband provisioning across the country. There is another project underway to create a visual map of the country showing broadband access. People will be able to look at where they live and compare what's available in their own neighborhood with what's available in other areas like theirs. They will be able to have higher expectations about what they can ask for, what they can hope for, and what they can replicate.
How can schools address the inequities in terms of student access?
Now is the time to begin to make sure that every student has a digital device 24/7. I say that for three reasons. First, digital and mobile devices are proliferating and are available at lower costs; second, the amount and quality of digital content for learning is exploding; and third, interactive environments online are becoming easier to use and more useful. Students must have a digital device with them in class, just as they have had their binder, their textbook, and their pencil box.
They can use this digital device to maintain their portfolio, access news and information when they need it, get their grades, and manage their learning life. Many schools and districts are now trying to figure out how they can leverage, rather than disallow, student-owned devices. Forsythe County, Georgia, for example, is developing a new policy that allows student-owned devices. This particular strategy does require careful policy development and planning.
That is an interesting concept, but devices are so unequal. A really good iPad and a cell phone, for example, have different capabilities.
Because devices come and go, you can't get too attached to them. We need to talk about the features, what you can accomplish with them. We might say, for example, that all students need a device that will allow them to access the Internet and create documents. And different devices might provide different capabilities. The small mobile device can be used for information access, calculations, and communication. Other devices, maybe shared, will need more processing power so students can create more complex videos or animations.
And would you make it the families' responsibility to furnish the devices?
That totally depends on the community and its culture—the local context. In most places it would have to be a shared responsibility. Obviously, we cannot have policies that exacerbate the digital divide. We want to improve access for all students.
The school will likely continue to purchase devices and have them available for some or all students. Colleges used to have many more computer labs and public access spaces, but those have decreased as students have begun coming to school with their own devices. Some communities have access in centers. Libraries are incredibly important. It is an evolving strategy.
In some classrooms, kids are using online learning to learn higher-order skills, and in others, kids are taught basic skills. How do we address that inequity?
In addition to addressing the digital divide, we need to address the pedagogical divide. We can use technology and the opportunity for learning online to provide more balanced learning opportunities for students. This digital learning environment can augment the capacity of the teacher. And we can improve the opportunity for teachers to learn from one another. In rural and underserved areas, we can provide full courses that would otherwise not be available.
How does the typical veteran teacher become more facile with technology? Are you seeing any good professional development out there?
To improve the abilities of teachers, I would focus first on their personal use. Now, most teachers are quite facile with technology in their personal lives—for shopping, finding old college and high school friends, videoconferencing with children or grandchildren, or playing interactive games online. (A key demographic for these games, like teaching, is actually middle-aged women.)
So I think we need to get beyond calling teachers digital immigrants, as if technology holds a certain code only young people can decipher. We can let that go. Now we can focus on using technology to support learning goals. And the technologies we focus on need to improve teachers' opportunity to be successful. If a product requires a chunk of time for professional development just to know how to use it, then it may not be well-designed.
What kinds of collaborations are needed among classroom teachers, online teachers, and media specialists?
In the technology plan, we talk about the highly connected teacher. Teachers can connect with data, resources, content, and the people who can help with their students' learning—to people providing after-school programs, to students' parents, to content and domain experts.
Getting better at developing meaningful connections is really important. We are working on a new project on the design of online connected communities of practice where people can grapple with a problem together, share what they have learned, develop a solution together, and connect with experts who can provide research, information, and strategies. Communities of practice are not new, and there is evidence that they are incredibly helpful, so we are focusing on the best ways to leverage online environments and technologies to connect professional educators.
Because our theme is called "Teaching Screenagers," I want to talk more about students. When we interviewed some of our college-age interns who worked for us this past summer (see p. 44), they told us that their high schools often had blocked sites, which in a sense blocked their learning. What is your take on that practice?
I certainly understand their frustration. It is really important that we do everything we can to make sure children are safe online. This requires strong policies and rules; better information and education for teachers, leaders, and students; and much improved technologies to sort the appropriate from the inappropriate. Many filtering programs today use what I call brute force. They are not intelligent enough to distinguish one YouTube video from another. We should be able to get our smartest computer scientists to create seriously intelligent filtering systems and search technologies to empower learning, not just blocking.
ELauthor Mark Bauerlein (p. 28) argues in this issue that technology can affect learning negatively—that it's taking away from students the ability to read deeply. He also says that it encourages kids to respond to complex content before they understand it. Do you see ways schools can counteract that potential downside of technology use?
When you add any new technology— whether it's a printing press, a pencil, or a computer—something is amplified, and something is reduced. Part of being literate in the 21st century (or probably any century) is being able to make careful decisions about technologies and their uses.
Students really need the wisdom of adults, as they always have, to figure out what they need to learn and how they should go about it. The challenge for teachers is to understand the opportunities new technology provides (something that is hard because of rapid changes in what is possible) and then make decisions about how to manage the learning environment. Teachers have a tremendous opportunity to create compelling assignments that require their students to read a lot and to think deeply. If we value the abilities that Mark suggests we are losing, then we need curriculum to support their development.
We have had a tremendous shift in culture with the rise in mobile devices that provide fast and easy answers to the kinds of questions we have always spent a lot of time teaching and testing. To me, this provides an opportunity to ask new questions of students that will deepen understanding, get them to grapple with complex problems, and publish to a wide audience. But I understand what Mark is talking about and value his perspective.
How would you define digital literacy for today's students and for 21st century citizens?
I think that digital literacy has three parts. The first is the ability to use information well—to find it, consume it, analyze it, and leverage it to solve a problem. The second part of digital literacy is the ability to use media and digital technologies to communicate and collaborate effectively. What are the best practices in publishing online? How do you tell a story or communicate your message using different media? How do you organize and collaborate effectively with your personal network? Third, and arguably the least understood, is the development of digital citizenship. Just as we have always worked with students to play well on the playground, we need to make sure they learn to behave well in an online environment. For example, it's really important that students understand that their voice is amplified and persistent when it's online.
The ability of people to live in a globally networked society depends on developing a sense of personal responsibility and applying it online, just like offline.
Tell me more about the recommendations of the national technology plan.
There are five major chapters to the plan. The learning chapter articulates the opportunity to create much more personalized, engaging, interesting learning environments.
The assessment chapter talks about measuring what matters and using data for continuous improvement across the ecosystem, as well as increasing feedback loops and building better assessments that use the power of technology.
The teaching chapter emphasizes that teachers must be highly connected to be successful.
The infrastructure chapter recommends that broadband be available universally, that all students have electronic devices at school, and that we develop the policies and infrastructure that will support everyone.
The productivity chapter discusses cost efficiencies and processes and practices that increase the efficiency of learning. For example, it questions whether we can move from a seat-time-based model to a competency-based model.
What research needs to take place to make this plan a reality?
A lot. We articulate four grand challenges in the plan, and there is much more that can be done to increase understanding of the learning technologies that are most effective. We are thinking a lot about technology transfer from other sectors, even from the consumer space. Just as advertisers are becoming more targeted with their ads, we can learn from that science and more effectively customize learning. In an online environment, you have so much more data. In education, we haven't even begun to scratch the surface of how to use that to better develop learning tools.
In addition to technology transfer, we are looking at how to sustain and scale up the most effective technologies. The whole research and development ecosystem needs to evolve in education, and we need to invest in the intensive development of learning technologies.
Is the purpose of the national technology plan simply to broadcast the vision for the future of technology in schools, or is funding attached to it? And with technology changing so quickly, is long-range planning really possible?
We were careful to laser-focus on learning, assessment, and teaching so that long-range planning will be both possible and necessary. If we started naming specific products, any plan probably would seem ridiculous even in a couple of years. But this plan presents the long-range vision, the goals, the recommendations, and the next steps. It is a high-level vision, but it is both research-based and practitioner-based. It does not specify one funding source but opens the door to multiple pockets of funding to support the overall opportunity to totally power up learning.
The plan is a call for collaboration. As in the children's story, it's like stone soup. We have a recipe, but everybody needs to add something toward making learning rich and flavorful. Over time, we will make this amazing stone soup.

10 Major Technology Trends in Education

10 Major Technology Trends in Education
According to the latest data, video for homework is on the rise; mobile computing is "beyond the tipping point"; and most kids don't use traditional computers to connect to the Internet at home. Those are just three of the major trends revealed in the 2013 Speak Up Survey from Project Tomorrow, which CEO Julie Evans revealed at the FETC 2014 conference last week.

The 2013 results represent more than 400,000 surveys from 9,000 schools and 2,700 districts across the country. Respondents included 325,279 students, 32,151 teachers and librarians, 39,986 parents, 4,530 district administrators and, new to this year’s survey, 1,346 community members.

1. Personal Access to Mobile Devices

According to the 2013 results, students overwhelmingly have access to personal mobile devices. “If there was any doubt in our mind that we were beyond the tipping point in terms of kids carrying a computer in their pocket, backpack or purse,” she said, “we’re there.”

Specifically, said Evans, 89 percent of high schools students have access to Internet-connected smart phones, while 50 percent of students in grades 3 through 5 have access to the same type of devices. High school student access to tablets tops out at 50 percent and laptops come in at 60 percent. In addition to personal access, the survey found about a third of students have access to a device (typically laptops or tablets) in their school.

2. Internet Connectivity

For Evans, this was an interesting set of  statistics showing the ways students generally connect to the Internet when at home. According to the study, 64 percent of students surveyed identify 3G- or 4G-enabled devices as their primary means of connecting to the Internet, with another 23 percent saying they connect through an Internet-enabled TV or Wii console. When asked why traditional broadband access wasn’t their primary means of connectivity, students said there was less contention for access with other members of the family through these non-traditional devices.

3. Use of Video for Classwork and Homework

Video is another tool that has been on the rise in recent years. While her presentation focused on students, Evans noted that 46 percent of teachers are using video in in the classroom.

One-third of students are accessing video online — through their own initiative — to help with their homework. Evans called this the “Khan Academy effect.” Additionally, 23 percent of students are accessing video created by their teachers.

4. Mobile Devices for Schoolwork

According to the 2013 results, students are leveraging mobile devices both to be more efficient in their day-to-day tasks and to transform their own learning processes.

Sixty percent of students are using mobile devices for anytime research, 43 percent for educational games and 40 percent for collaboration with their peers. Thirty-three percent of students surveyed use mobile devices for reminders and alerts related to their academic lives, 24 percent for taking photos of their assignments, and 18 percent for in-class polling.

Surprisingly, said Evans, 12 percent of the students responding said they use mobile devices to text questions to their instructors while in the classroom. “I do wonder,” she added, “how many of the teachers are responding to those texts.”

5. Using Different Tools for Different Tasks

Evans admitted, with the proliferation of so many tools, it isn’t surprising students are designing “best-fit” solutions for their very specific needs.

Rather than using one or even a few platforms for various tasks, students are increasingly savvy about taking advantage of the benefits of the tools available.

“We find them using video, social media and cell phones for communications; they use e-readers for reading texts and articles; they write, take notes and do research on laptops. But,” she paused, “where does that leave tablets?”